Book Chapter Details
Mandatory Fields
Marcus-Quinn, A., & B. Geraghty,
2010
Critical Design and Effective Tools for E-Learning in Higher Education: Theory into Practice .
in “Design and development of a reusable digital learning resource: A case study teaching Japanese script”
IGI Global
Hershey, PA
Published
1
Optional Fields
e-learning, reusable learning object, Japanese script
ABSTRACT
This chapter describes the collaborative design and development process of a digital learning object
in terms of roles, resources and user requirements. The example used to illustrate this process is a
computer-assisted language learning (CALL) adaptation of a colour-based method of teaching one
of the phonetic Japanese writing systems to zero beginners. This learning object combines as many
of the positive features as possible of previous teaching methods with the advantages of mobile learning,
facilitating autonomous learning on demand. It is time and cost effective and contains additional
resources best supplied by a digital resource. The chapter also discusses the role and development of
digital repositories in higher education.
978161520879
294
308
Grant Details