Peer-Reviewed Journal Details
Mandatory Fields
Buckley, P,Doyle, E,Doyle, S
2017
October
Educational Technology & Society
Game On! Students' Perceptions of Gamified Learning
Published
()
Optional Fields
Gamification Student motivation Student engagement Active learning Millennials GAMIFICATION PLAGIARISM
20
3
1
10
Gamification is presented in the literature as a pedagogical innovation that may increase student engagement and enhance learning. This study explores students' perceptions of a gamified learning intervention deployed in a large undergraduate module and a small postgraduate module. Given the dearth of previous empirical work, an exploratory approach was used. Focus groups were carried out to develop a nuanced understanding of the students' perceptions of a gamified learning environment. Six themes emerged: impact on learning outcomes, motivation, the importance of the stakes, group dynamics, gender and the challenges gamified learning activities present. The paper contributes by evaluating students' perceptions of the effectiveness of gamification, providing guidelines for other practitioners deploying gamified learning interventions and identifying outstanding issues and questions that require further research.
Grant Details