Peer-Reviewed Journal Details
Mandatory Fields
Murray, Liam; Exton, Geraldine; Exton, Chris; DeWille, Tabea; Buckley, Jim
2018
June
The Journal of Educational Technology Systems
A Gamification–Motivation Design Framework for Educational Software Developers
Published
()
Optional Fields
Gamification, motivational affordances, self-determination theory, framework of game elements
1
27
Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as “motivational affordances,” and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be effectively applied to improve software systems across many different application domains. The research reported here aims to formalize the relationship between game elements and motivation, toward making gamification’s use more systematic. The focus is on the development of a framework linking commonly occurring game elements with the components of a psychological motivational model known as the self-determination theory, coupled with a proposed framework of commonly occurring game elements. The goal is to inform system designers who would like to leverage gamification of the game elements they would need to employ as motivational affordances.
Sage, London
http://journals.sagepub.com/doi/10.1177/0047239518783153
https://doi.org/10.1177/0047239518783153
Grant Details