© 2019 CEUR-WS. All rights reserved. This paper investigates a number of important issues related to ethics, motivation and gamification. Gamification has previously been presented and identified as an area containing high potential for learning (Perry, 2015), and may therefore be judged worthy of investigation when applying crowdsourcing techniques. In addition, this paper will cover issues related to learner retention and motivation. We will further pursue this area by including major points on ethical and motivational considerations, drawing upon our previous research on gamification (Buckley, et al. 2018) and aim to relate them to crowdsourcing.